Soccermaths Guide

These notes are meant to help you through any problems you may have in getting your CD to work on your computer.
 
Note that once the Soccermaths CD is activated on your computer, you don't need to be online while you use it. (Refer to the installation guide supplied with your Soccermaths CD or download installation guide here.)
 
After Initial activation 
On the first screen you need to select the language of your preference.
Please note: Due to the size of the programme we had to issue separate CDs for English and Afrikaans. The only difference between the two versions is that on the English CD the Warm-up (Mental Maths) activities are included only in English and on the Afrikaans CD' the Warm-up (Mental Maths) Activities are available only in Afrikaans. The rest of the content is available in both languages on all CDs. Should you need the Warm-up activities in the other language too, you could request us to forward the relevant database at no additional cost.
 
Once you selected the language of preference the main menu will open.
 
On the main menu you can select to play games (Take a break) or the relevant grade by clicking on one of the numbered soccer balls.
You could also select printable resources that you can use to help your child understand a concept (topic) better.
 
About the GAMES:
The games are run in your internet browser.
To start, click on the button, "Start Games".
You don't need to be online to play these games.

 
The games use "Active scripts" and depending on your security settings, you might get the following security warnings: "To protect your security, Internet Explorer has restricted....."
Click on this message in the top of your browser and select "Allow Blocked Content..."
Click on "Yes" in the popup window. 
 
About the GRADE MENU
Once you have selected a grade, you will have 4 options:
 
 
1. Warm-up:
This is a mental maths quiz that the learner can do on the computer.
There are 18 activities per grade and the idea that the learner do one activity before starting with the day's maths. (It must remain FUN!)
Note: To open the activities on your computer you will need Flash player. Most computers have flash player installed with their web browsers. However, if you do not have flash, you could install it from the language menu screen (the screen where you selected languages at the start of the CD). You will find a button to 'Install Flash' just above the picture of the referee.
 
2. Concept development:
On the grade menu you can select a "topic" by clicking on the list, e.g. A1-Numbers .
This will open a printable worksheet that you will need to print.
The learner can then do this activity on paper. (Learners must be able to do maths on paper.)
 
3. Coach (the parent or person who assists learner)
Under this section you can print the same worksheet as above, but with more information
AND the answers. This can be used to help the learner with the concept (topic) development.
We have also included the Assessment Standard (directly from the National Curriculum that schools need to use).
This shows you where the activity fit into the maths curriculum.
 
4. Quiz
Once the learner has mastered a topic, he/she can select the quiz.
There is a quiz for every topic to assess if the learner understands that specific topic.
The learner does the quiz directly on the computer.

 

Please do not hesitate contacting us should you need more information.

 

SATeacher cc
PO Box 136407, Alberton North, 1456
Phone: 011-9070803/4
Fax: 011-9070805 or 0866094541

soccermaths@sateacher.co.za
www.sateacher.co.za
Soccermaths
Introduction
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Sample
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Soccermaths CD
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opportunity
Parents'
Guide

 
     
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